Users say that Amplitude is better than these games

Frequency 
Amplitude Overall Comparison As a serious music-game lover, I adore both of these games. Frequency is actually the first music-based game I've ever played, period. I was quick to snatch up this game and it's sequel, Amplitude,... moreAs a serious music-game lover, I adore both of these games. Frequency is actually the first music-based game I've ever played, period. I was quick to snatch up this game and it's sequel, Amplitude, when I heard it was coming out.
Technically speaking, Amplitude is an improved version of Frequency. It has 3D avatars instead of a 2D cut n' paste pallet that Frequency uses. Also, the backgrounds are more detailed, and the soundtrack is more diverse than Frequency's techno and hip-hop heavy based track list.
However, being a music game lover, I love challenge, and I find Frequency much more challenging than Amplitude. Back in the day, a special disk that came with the PS2 network adapter allowed you to play Frequency online as well.
I love techno, I love challenge, I love Frequency.last activity: 10/26/2008 7:10 pm
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Amplitude 
Rock Band Unplugged Overall Comparison It's nice to see Harmonix dip back in it's roots a bit :)
Rock Band Unplugged basically borrows the entire gameplay from Amplitude and adds a layer of Rock Band paint. You control every instrument... moreIt's nice to see Harmonix dip back in it's roots a bit :)
Rock Band Unplugged basically borrows the entire gameplay from Amplitude and adds a layer of Rock Band paint. You control every instrument and jump from track to track. When you play a couple bars of the instrument flawlessly, it "unlocks" for a few phrases while you immediately jump to the next instrument. However, key differences leave Amplitude a step above RBU.
The difficulty in Amplitude is far better than RBU. Both games offer easier levels, but even in Expert mode, RBU still feels pretty easily, espeically to vets of rhythm games.
The soundtrack probably goes to RBU in this comparison, for one simple reason; expandability. RBU, like it's bigger console brothers, allows you to purchase songs for download onto your memory stick, allowing you to continuously purchase and play music as time moves on. Amplitude existed in a time when no such feature existed. Also, RBU features more songs on disc than Amplitude does, though Amplitude features some trance/dance/techno songs that appeal to me, so I still prefer Amplitude's soundtrack.
The gameplay is mostly the same. However, RBU does a smart choice by forcing you to play an entire solo (for whichever instrument) instead of just playing a couple bars as normal. Also, you can choose to play just one track the entire song if you so choose.
However, Amplitude allows you to freestyle when you collect a certain power-up. The freestyler will either let you control a synthesizer or a scratch table for a certain length of time, which allows you to add your own little flavor on a song.
However, Amplitude completely excels in two areas.
Multiplayer doesn't exist in RBU. There's not much more to say than that, other than it's weird that a game as focused on multiplayer as Rock Band doesn't feature a multiplayer option in it's portable iteration.
Amplitude, however, features a plethora of multiplayer options, though all are competetive, save for the Remix function.
Oh yeah, and last thing. Amplitude lets you remix songs in the game! You can take any song that you've unlocked, and go into a remix mode that allows you to put down your own drum beats, guitar rhythms, synth noises, etc etc. Back when Amplitude was new and had a crowd, going online and downloading remixes was possibly the best part of the game. To this day you can still youtube remix videos from this game (and Frequency alike).
RBU is a good distraction for a music lover on the go, but Amplitude just offered so much.last activity: 10/7/2009 11:10 am
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Amplitude 
Frequency Overall Comparison You may not have heard of either of these games, and that's a serious downer on your part. These two games (with Amplitude being the sequel) are rythm-based, requiring you to hit notes on the track, using... moreYou may not have heard of either of these games, and that's a serious downer on your part. These two games (with Amplitude being the sequel) are rythm-based, requiring you to hit notes on the track, using 3 buttons. This may sound familiar, and if it does, it's because these games were made by the same company that made Guitar Hero . One of the differences between these and Guitar Hero is that you play many different instruments, ranging from Guitar, Synthesizer, Vocals, Drums, Bass, and others.
Frequency has you in a large pipe-like construction, wailing out on the controller to great songs by a multitude of bands, with powerups along the way to help you out. Amplitude is basically that - only, You're coasting on a mostly flat surface, and there is a few powerups added, such as the Slow-mo, which, of course, slows everything down allowing you to hit notes easier. There is a cheat to return to pipe-mode, but it's just not the same. The original Frequency pipe was better.
But Amplitude more than makes up for that. The better selection of songs, the harder difficulties (you'll get there eventually), the online multiplayer (sadly taken offline forever), and the ability to make and share tracks you made for certain songs.
Amplitude shows Frequency up in more ways than one, however both are definately a smart choice.
P.S. I know a lot of this is confusing, so I present to you:
http://www.videogamecritic.net/images/ps2/frequency.jpg
http://image.com.com/gamespot/images/2003/ps2/amplitude/0326/0002.jpg
swimmeringerswimmeringer Level 1last activity: 10/26/2008 7:10 pm
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