Yea, I know what you mean. Co-op seems to be the new in thing these days and it is pretty fun. As long as you have friends to play with though.
Yeah, I hate playing with strangers...you never know what their intentions are...like if they intend to screw you up or not try or whatever...when I play with friends it makes the game easier, funner, and smoother..I know them personally, know their game style and all that, so its fun. I have yet to play Fallout, but gears of war 2 really is a great game, for co-op AND multiplayer
A friend and I recently had a three-day Fallout-"athon?", setting up two screens and playing side by side.
Though this isn't quite co-op, adventuring around and "Oooohing" at the critical hits was great fun. So you can still enjoy Fallout 3 with friends, etc, it's just not practical.
Co-op is great, but it's not at all a novelty anymore, and GoW2's co-op isn't anything special, no more than Halo 3 or Army of Two. Fallout 3, on the other hand, changed the whole single-player FPS genre in single release. It has done for the FPS single-player what Morrowind did for the RPG: from this point on, if your FPS has a single player mode that doesn't allow free roaming interaction, you might as well not even bother.
I don't believe Morrowind did much for the RPG world, all it really did was take the idea of MMORPG and took out the MM part. Sure this can allow for some interesting user specific quests but for many people who would rather not spend all their time looking in random places for quests it fall short of fun. As game progress more towards reality and freedom adding to much seriousness to games start people into looking into why they started playing games to begin with, to escape reality. I also believe your comment about what fallout 3 did for fps is short sighted. Many people who play fps like the linear aspect of many of the games. It is easy to get into the game and the player does not have to worry if he is going the right way. The free roaming is basically fluff. Most of the free roaming quests are not nearly as involved as the main stories and feels like they are tacked on to make the game longer. Also coop is not a novelty but it doesn't mean it should be in there. Many games would be a lot more fun if I could play it with a friend were the friend can help me.
I don't play video games to escape reality. I play them for excitement, to enjoy the feeling of accomplishment. I'm a casual gamer. Free roaming is ideal for me, as it doesn't require commitment. A video game is something you should be able to put aside for a month, and then come back and enjoy without repercussion. It's a game, not a relationship.
However, I also think linear gaming is a thing of the past. Unless you're playing an MMO, almost every game has an end. The important thing is that the path to the end should be less and less narrow, allowing more and more variation on the player experience. The less repetitive a game, the better. Everyone should have a different experience.
But this is just my opinion. Again, I'm a casual gamer. I get bored playing for more than an hour. I'd rather be working on music or blogging or watching a movie, etc.
What is your take on episodic gameplay, like call of duty world at war? It features mini "stories" like taking a certain castle. It allows for people who enjoy not playing for long but still lets more hardcore gamers play several missions.
One thing I found about fallout 3 that with the open environment is that the combat (to me) got pretty stale. I found that I didn't have to get new strategies to engage bad guys. With linear gameplay the producers are able to have a learning curve and increase difficulty due to the player getting better at the game. I don't know how often you play so I can't say if that became a major concern for you.
Another thing about the free roaming and free questing is that I never felt a sense of urgency. In linear game you have on objective and you need to get there, but with most open games the main quest will wait for you.
"... and took out the MO part", you mean. It was fairly massive, but not online.
Unless I was playing a different Morrowind.
I believe that, technically speaking, it's "Massively-Multiplayer", not "Massive (&) Multiplayer", which indicates a focus on the large amount of multiplayer, which is precisely why Fallout 3 and Morrowind were not MMO's at all, nor did they attempt to be; the first person style of fantasy RPG had been done before EQ, and Morrowind wasn't aping that aspect in an attempt to lure that audience; it's a matter of design necessity that both game engines operated similarly.
Ugh, I really can't see what all the Go2 fuss is about. Sure, the first one was fun, but 2 feels the same, but more glitches and a few more guns. It feels like a broken expansion pack. Fallout is an RPG that isn't really all that comparable to GoW2 based on coop. Fallout 3 > GoW2
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Though this isn't quite co-op, adventuring around and "Oooohing" at the critical hits was great fun. So you can still enjoy Fallout 3 with friends, etc, it's just not practical.
Unless I was playing a different Morrowind.