Friday, June 19th 2009
Well, yeah, I could've downloaded it, sure. But I didn't. Y'know why? Cause to me, $30 is well worth the money. Sure maybe it's only an 8 hour long game. Sure maybe there's no multiplayer. So what? It's not like it costs as much as the console versions do. It's half that!
And since I recently built a new machine, it runs great! Most the time, games run better on my PC than they do consoles. Sure my PC costs four times as much as a PS3, but it's infinitely more useful, too.
It grinds my gears that people ever feel justified in pirating a game on PC, especially if the game hasn't even been out for a week (or even worse, if it hasn't even been released). I always hear the argument "Piracy isn't affecting PC gaming. It's the crappy console parts that make PC gamers suffer". What about the developers that have to suffer? Imagine working for 10 hours of everyday for 10 months to release a product. Then imagine finding people downloading it within 24 hours. Yeah, bet it doesn't feel good.
The fact is, piracy has been around since the pre-windows days. So piracy has been around long before console ports. Now that piracy is easier than ever before, what's to motivate a developer to spend a lot of time on a great PC game? Not much I bet.
I enjoy being able to buy my games online and having them arrive in a couple hours on my hard drive without me ever leaving the house. Prices of PC games drop much more quickly than they do on consoles, also. Hell, I bought Bioshock on Steam for 5 bucks! Unreal Tournament III was $10.
What's everyone else's thoughts? I'm sure everyone games on consoles more than PC's. Why do you think that is?
PC Gaming and Piracy
So I been talking with friends about how fun Ghostbusters is on my PC, and they all laugh at me. Arguments go from "It doesn't even have multiplayer!" to "I can't believe you actually spent money on that when you could just download it!"Well, yeah, I could've downloaded it, sure. But I didn't. Y'know why? Cause to me, $30 is well worth the money. Sure maybe it's only an 8 hour long game. Sure maybe there's no multiplayer. So what? It's not like it costs as much as the console versions do. It's half that!
And since I recently built a new machine, it runs great! Most the time, games run better on my PC than they do consoles. Sure my PC costs four times as much as a PS3, but it's infinitely more useful, too.
It grinds my gears that people ever feel justified in pirating a game on PC, especially if the game hasn't even been out for a week (or even worse, if it hasn't even been released). I always hear the argument "Piracy isn't affecting PC gaming. It's the crappy console parts that make PC gamers suffer". What about the developers that have to suffer? Imagine working for 10 hours of everyday for 10 months to release a product. Then imagine finding people downloading it within 24 hours. Yeah, bet it doesn't feel good.
The fact is, piracy has been around since the pre-windows days. So piracy has been around long before console ports. Now that piracy is easier than ever before, what's to motivate a developer to spend a lot of time on a great PC game? Not much I bet.
I enjoy being able to buy my games online and having them arrive in a couple hours on my hard drive without me ever leaving the house. Prices of PC games drop much more quickly than they do on consoles, also. Hell, I bought Bioshock on Steam for 5 bucks! Unreal Tournament III was $10.
What's everyone else's thoughts? I'm sure everyone games on consoles more than PC's. Why do you think that is?
- Posted: 6/19/2009 2:06 pm
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Comments
I feel like it's going the way of movies. Tickets used to be cheap, so people went to movies a lot. Fewer people started going to movies, so ticket prices went up. Then even fewer go to movies and so on until you're at a point where you're paying 12 bucks to see a movie (thanks NYC).
Gaming is the same. Last game I bought was Metal Gear Solid 4, which is the Transformers 2 or GI Joe of the video game world. It's close to a must have game, as those are must see movies. Those other ones that aren't quite worth your 60 bucks if it's a game or 12 bucks if it's a movie, you rent, which is exactly what I've been doing the past 2 years.
Is piracy bad? Yes, very much so. Can anything be done about it that can make developers a couple more well-deserved bucks without making everyone angry? Probably not.
I thought 50 bucks for the last console generation was a lot, and now they're 60. I'm sure it takes plenty more effort to make games to look good in HD and all, but that's still a lot of money for the consumer.
Games aren't exactly like movies, which makes it much more complicated to attach an appropriate price point. There's more to it than just the entertainment of it. There's the length, there's the visual appeal, there's the replayability, there's the ability to play with your friends, etc etc.