Prototype 
Dead Space Other Comparison Dead Space started to get pretty annoying when you start to notice that everything you needed to do had complications.
Example. You gotta use the tram but, oh no, there is a broken tram in the way. Better clear it with some fancy machines. Oh no, there's no power in that section. Better turn it on. Good, you found the power generators but the data board is missing. Better find a new one. This is how the entire game started to feel for me. This isn't exactly what happened in game, but if your playing, prepare for something to to make your simple task much more difficult. It gets pretty frustrating when all you wanna do is open a door in Dead Space but end up getting strung along for a sub-mission or two before you can accomplish your main goal.
Prototype stuck with simple mission types like 'go there and destroy things' or 'kill that thing', but the simplicity was welcome for me. The game is a simple open-world brawler, so having overly complex missions would have felt out of place.
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