• Saturday, December 26, 2009
  • Everyone is talking up some game and all the reviews say it's fantastic.  Your friends all have it and are playing it every chance they get.  You see commercials or ads online and it looks pretty awesome.  You finally get a chance to start playing the game and, uh oh, you kinda hate it.  You wonder what's wrong with you and why you can't enjoy a game that you should like.

    Right now, it's Killzone 2.  It's an FPS with awesome looking graphics and pretty good reviews, but I just can't stand it.  The dialogue, characters, controls, gameplay and story just aren't doing it for me at all.

    What game did that to you?
  • Wednesday, December 23, 2009
  • Some games have all this random hype and press floating around all the way up to their release.  Then one day, the game is out and ready for the world to experience it.  Then it just disappears.  No "you gotta play this" from your friends.  No random mentions on Twitter or Facebook.  Nothing.  It just came and went.

    What games have done this recently?  I don't know why, but Brutal Legend really stands out for me with this.  Did you ever get a chance to play it @stone?
  • Monday, December 14, 2009
  • I've had it for a while now, but I just can't get into it.  The controls are just killing me.  I don't know what it is, but I just can't find settings that make me feel like I can aim quickly and accurately at these stupid enemies.  It could be that I'm used to the analog sticks on the 360, but I have a feeling it's a little more than it.  It just feels laggy or something.
  • Friday, December 11, 2009
  • I can't stop playing Bejeweled Blitz on Facebook.  I don't know what it is, but I always have to make sure I have the top score out of all my friends.  Best case scenario is I get a really high score at the beginning of the contest period so that I won't have to play it until next week.

    I was once "addicted" to mySQLgame: http://mysqlgame.com/  It's a really weird game, but something about me, database tables and extremely repetitive gameplay just tickles my fancy in just the right way.  And that way is in no way inappropriate.
  • Tuesday, December 8, 2009
  • Let's think of all the different ways you can screw it up for your team.  I'll start:


    Shoot a boomer when they are close to a teammate and they get the bile all over them.

    @stone, got any more?
  • Tuesday, December 1, 2009
  • How often do you intend on going to sleep at some set time, but then some game just makes you keep playing hours past when you wanted to stop?

    I'm experiencing that right now with Braid.  I wanted to be in bed about an hour and a half ago, but now I'm just staring at this puzzle trying to figure out how to solve it.  Good stuff.  Good game.
  • Saturday, November 28, 2009
  • I bought it right before I left for Thanksgiving, so I've been itching to play it again.

    It's always fun to pick up a game that makes you approach puzzle-solving differently than you ever have before.  The time dynamics are awesome and can really mess with you, which I love.  It's like watching a really confusing movie, where once you figure it out, you just feel that much more accomplished =)
  • Sunday, November 22, 2009
  • I meant to play Killzone 2 when it came out, which I think was a good long while ago, but just never got around to it.  Finally rented it with Gamefly and have been playing the single player a little bit and man, I don't know if I have fun playing it.  There's just something that's off about it and I don't know what it is. 

    I'm about to write a bunch of comparisons to hopefully clear this up in my head =P
  • Wednesday, September 23, 2009
  • Just started playing this game a couple days ago and I don't quite know where I stand on it.  It's fun to come up with random solutions to the puzzles, but there are a lot of times where I just sit there with no clue where to start. 

    It's a double-edged sword.  You have the freedom to manifest anything, but it also makes a clear solution very difficult to see sometimes.  I'll see where it goes.
  • Friday, July 17, 2009
  • I'm getting really sick of that ad!  You can't even tell what the game is about anymore.  They also added that pinkish play button so that it looks like some dating site ad.
  • Monday, June 29, 2009
  • Lemme know if anything weird happens that I didn't catch when I was testing it myself.  Enjoy!
  • Sunday, June 28, 2009
  • Right now, you can write a game comparison between any two games for any reason.  Only problem is that it gets a little unclear what you're voting on if it's a comparison between Tetris and Call of Duty 4.  Are you saying that one game is better overall than the other?  Are you saying that you agree with the comparison written between the two?  If the comparison is only talking about lasting impact, is that what you're agreeing on?  That's why I think comparison categories will help things on the site!

    So in addition to the current "overall" comparison, I'm gonna be adding several other categories so that you can compare games in two totally different genres easier.  I'll also have a custom category if there isn't one already available for what you want to write for.

    Right now, here is my category list:

    Story
    Gameplay
    Controls
    Graphics
    Replayability
    Music
    Sound
    Voice Acting
    Multiplayer
    Singleplayer

    Are there any others that you think would be nice to include and could be used often enough?
  • Sunday, June 21, 2009
  • Not sure why I didn't do this sooner.  Probably because of the data requirements, but it makes a ton of sense to do.

    So the best games section.  It's cool to see what games outrank others.  But what really matters is what game should I buy right now.  So I'm gonna add some release date data to all the games (urrrrggggg) and put up a "Best Games of the Past 6 Months" module or something like that.  Those games will be fresh in people's minds and could really help someone choose what game to buy next.

    I still gotta finish the other feature too.  I've taken a mental break recently because of the crazy amount of programming I've been doing.
  • Friday, June 19, 2009
  • I've been trying to beat this one level of FF Tactics for the past 3 weeks now and I just can't do it.  It's a save game right before a huge boss fight, but I can't wander around and level up first because it's a save game right before the fight.  It didn't even tell me that's what was gonna happen, so now I'm stuck with characters that are too low level for the fight and I keep dying.

    F that game.
  • Thursday, June 11, 2009
  • Prototype is kinda lame so far.  Granted I've only played it for about 40 minutes, but it just doesn't seem like it's gonna be that great of a game. 

    It suffers from all of the things I was hoping it wouldn't suffer from.  It just throws you in the middle of Manhattan with a bunch of powers and that's kinda it.  You run around and pound on people, but there doesn't seem like there is anything beyond that.  I'll see...
  • Sunday, June 7, 2009
  • Just something nice and simple.  It's gonna be a status that says what game you're playing.  So whenever your playing a game, you can quickly update your status here and let everyone know.

    I may be able to tie this into XBox Live gamertags as well so that it can be automatic.
  • Tuesday, June 2, 2009
  • This is one of those games that looks really awesome, but could end up playing like total crap. 

    I have a feeling that it will be a decent game, but nothing as amazing as they are trying to show in the trailers.  It will be fun for an hour to run around and smash things and use all the powers, but after that, the novelty will wear off fast and I don't think there will be much left that the game will have to offer.

    What do you guys think?  Will this game be awesome or lame?
  • Monday, May 25, 2009
  • Finally got some time to update the look of the site!  It's definitely a big change, but it makes the site look as professional as it should.  Also makes things look a lot more friendly around here without those dark colors, which I like.  Should be a little easier on the eyes too when you're reading the longer comparisons or a long blog.

    So, whatcha think?
  • Sunday, May 17, 2009
  • Due to an awesome friend, I have a really great beginning for a redesign of the site.  It will be easier on the eyes and should look more friendly than menacing black =P  I should hopefully begin to start working with in over the next week or so.

    I've noticed things have died down a little here, which is sad.  I'm definitely not much help though because I've been pretty busy.  In addition to my normal job, I picked up some freelance work on the side because the project sounded interesting and I knew I could do it right.  And I get paid too, so that's sweet.

    I promise though, once I get some time, I plan to bombard this site with comparisons.  Remember when I played MadWorld?  It may be kinda like that =P
  • Sunday, May 10, 2009
  • I've been so busy with so many things lately that I haven't had a chance to play many video games.   Sad times =( 

    I finally beat GTA4 a week or two ago and overall, as a single player game, it really wasn't that fun.  But as a sandbox game where you just wander around and do whatever you want, it's really sweet.  I always thought the missions in the GTA series were always the weakest part of the game though.

    Hitman the movie is on right now and it's motivating me to start playing Hitman: Blood Money, so I think that may be the next game I'll play.
  • Thursday, May 7, 2009
  • And by gum, I mean money.

    http://www.shacknews.com/onearticle.x/58519

    Looks like this may be it for our favorite vaporware game.  I would have liked to see what the game would have ended up like.  Maybe someone will give them some funding, but given the economy, I don't think it's gonna happen.

    This game's development cycle is going to go down in history.  I remember when it was being built on the Quake 2 engine.

    Also fitting that the acronym for the game is DNF, which, in the racing world, is "did not finish".

    Man, I bet gas was less than a buck a gallon back when this game was first announced.
  • Monday, April 27, 2009
  • The games in the game rankings module now have delta values!  Now you can see which games are moving up or down based on what's being compared on the site.  It's always interesting to see how the values change, so now we can all see it happening!  They will be updating every day.  The data may be a tiny bit funky for some games, but I'll be giving everything another good lookthrough tomorrow.
  • Thursday, April 23, 2009
  • just so that I can play Final Fantasy XIII earlier.
  • Monday, April 20, 2009
  • I absolutely loved Day of the Tentacle.  So for all those who have played the game, what's another game that's just as good, if not better?

    I have a feeling @stone may have an answer =P
  • Monday, April 13, 2009
  • Do you say it as letters (I D Software) or do you say it as the word that it is?

    I say it as letters, but I think that's because Id Software showed up when I was young and I didn't realize that id was a word.
  • Sunday, April 12, 2009
  • Just started playing Final Fantasy Tactics and man, I really don't think I can get into it.  If you're fighting 5 enemies, it can take 15 minutes just to defeat them all.  I do like the concept of turn-based games, but this one just moves a little too slow.

    I really do want to give it a chance, but I'm only so patient. 
  • Friday, April 3, 2009
  • I haven't had a chance to play many video games these past two weeks, but I have been able to play a little Quake Live here and there.  I really do like the speed of it and so far, the players I've played with haven't be total jerks.

    I have this weird problem though.  My sound is about a half a second late.  So if I shoot a gun, I'll see it on the screen, then hear the sound.  It really throws off my timing mentally when I'm using the shotgun because I can't tell if I've hit the person until a little bit after.  Oh well, it's still fun to play =)
  • Thursday, April 2, 2009
  • I haven't even had time to play games recently.  I'm really focused on making this site the best it can be, so I've been spending a ton of time fixing up code things here and there.  I feel bad that I'm not participating, but after I'm done with all the site design stuff, everything should be extra awesome.
  • Monday, March 30, 2009
  • I totally switched up the way the content is displayed on the game pages.  Before, it was a never ending list of comparisons that grew downward that was kind of difficult to digest quickly.  Now, I have put all the games that are better or worse than the viewed game at the top of the page.  From there, you can click any of them and see the comparisons that were made.  It looks a lot cleaner this way and, for someone visiting for the first time, should hopefully make a lot more sense than the old page.

    This also introduces the rotating comparison module.  Don't be surprised if you see that baby pop up on the front page displaying comparisons that are oldies but goodies =)
  • Tuesday, March 24, 2009
  • Hmm, game starts off with all the training, so if you've played the demo training, you're gonna have to do it all over again.  If you haven't played the demo though, the training does a good job at teaching you the game.

    ---------------------------------------

    Seems like this game might have an interesting storyline

    --------------------------------------

    Cutscenes seem to be prerendered.  I'm a fan of ingame cutscenes because it doesn't pull you out of the action. 

    -----------------

    There's this weird lag with the controls...  If you are holding down the right analog to turn right, there will be a period of time where you turn slowly, then afterward, you turn at full speed.  It's kinda crappy when you just want to turn a corner quickly.

    ----------------

    Ooooo, just had a cool in game cutscene thing.  Think Resident Evil 4 when it prompts you for actions, but this time, you're shooting stuff.

    -----------------

    This game is really not meant to be played while not using cover.  The second you pop out of any cover, you start getting hit by every enemy around you and can die pretty easily.  I've already died once because I came out out cover and couldn't get back into it fast enough.

    When in cover, you can suppress enemies by shooting blindly at them.  When you do this, you are able to move quickly from cover to cover in order to get a good angle on them.  But the second you come out of cover, they are no longer suppressed and start firing at you.  This can be weird when there is no next piece of cover to jump to, but you've suppressed an enemy.

    ------------------------------

    Usually I like sniping a lot, but that just wasn't that fun =(  Sniping in Call of Duty 4, now that's where it's at.  The controls made sniping very lame and kind of annoying in this game.

    -----------------------

    Urg, perfect example of the cover thing.  I'm sitting behind cover and I noticed a bunch of bullets coming at me from the right.  None of them are hitting me though.  So I pop out of cover to look to my right and notice a guy standing right next to me.  Since I just popped out of cover, now he can hit me with all of his bullets.  Kinda proves that when you're in cover, bullets purposefully miss you but when you're not using cover, they will hit you.

    ------------------------------

    If you've seen Wanted, this game is pretty cool because it continues the story.  I'm glad they didn't just redo the movie in video game form.

    -----------------------------------------------

    We'll I'm still playing the game and enjoying it, so that has to mean something.

    --------------------------------

    who puts explosive barrels next to cars?

    -------------------------------

    To be honest, the bullet curving doesn't get old.  It gets weird sometimes when you're aiming at someone that you can hit even with a curved bullet and you keep trying to find the angle that hits him.

    -----------------------------------

    They put all these proximity mines on the ground in various levels.  They are kind of annoying too because if you aren't paying attention and you're in the zone, you may run right into one and you'll die.  They do blink red and beep though, so it's not like there aren't any warnings, unlike the proximity mines in Goldeneye.

    --------------------------------

    Wow, I just finished the game.  Quite short.  It was fun, but you definitely shouldn't buy it.  Give it a rent if you want a game to play and the ones you really want aren't there.

    Graphics look a little dated and special effects like explosions are pretty simple looking.  I will have to say that it's one of the better movie adaption games I've played.  The game stays simple, but it's still enjoyable.  Just never leave cover, because you will get shot to death.
  • Monday, March 23, 2009
  • Does anyone have any interest in playing this game?  Did anyone see the movie?  Am I the only one a tiny bit intrigued by this game?
  • Sunday, March 22, 2009
  • Cutscenes are pretty cool looking.  It takes place 20 years before the halo incident.  Only problem is that I really don't know much about the Halo universe.  I've played Halo 2 and Halo 3, but I really don't remember anything about the story, so none of this stuff from Halo Wars is really tieing in.

    -------------------

    I hate changing the camera angle of 3d RTS games.  It totally messes up my orientation.  Luckily, I can turn that off in this game so that I don't accidentally mess up the angle when I'm zooming in or out.

    ---------------------

    Urg, mission failed.  It's not easy to jump all over the map to find out where the enemies are.  The stupid civilians also blocked the path of my troops, so they just sat there until I manually told them individually how to get out.

    Let's try this one again.

    -------------------------------

    Even though I completed the mission, I still feel like I failed.  I really feel like I could have used a mouse and keyboard during that mission.

    -------------------------------

    It's kinda cool to see units and structures from the Halo games.

    ------------------------------

    First impressions: 

    If you like Halo and RTS games, I think this might be a good game to play.  If like Halo and don't like RTS games, then it depends on how badly you want to see the backstory of Halo.

    My biggest complaint is that when stuff really starts going crazy, I feel really limited by the controller.  Enemies attacking at three points at once could be managable on a computer, but with just the controller, it's kinda tough.  It's especially tricky if you want to select specific units on the screen to send to a point.
  • Monday, March 16, 2009
  • When I saw the screenshots from MadWorld, I thought the game looked pretty dang sweet.  I thought it had a great look to it, so I really wanted to see and feel it in motion.

    The very first thing I noticed was that the black and white everything wasn't done with shadows, but rather with plain old textures.  That means the shading of the characters don't change as they move around.  Same with the environment.  I wanted the black and white to be dramatic, but it's hard to be dramatic if it just feels like a full bright world with no shadows.

    Sad.
  • Sunday, March 15, 2009
  • Just grabbed the demo for Wanted and I'm not quite sure how I feel about it.

    Bullet curving:  Sweet and looks cool too.  Is fun to use and useful.

    Controls:  They feel kinda tight and slightly difficult to aim around with accuracy.  Might just be me not being used to 3rd person controls.

    Cover system:  Pretty good I think.  I didn't play Gears of War at all really, so I can't really compare it to that.  It's pretty easy to jump between cover, but once your there, it's not easy to take aim at an enemy, but that can be partially attributed to the controls.

    Slow motion:  It's only triggered when you come out of cover and when you have enough aderaline to activate it, which is good so that you aren't always running around diving and crap just to activate the slowmo *cough*maxpayne*cough*

    When you're not in cover, it just feels like you shouldn't be playing the game that way.   You get shot a whole lot when you're just standing up and running around.  On top of that, it just feels kinda clunky to shoot people when not in cover.

    Overall, I dunno.  Feels a little gimmicky, kinda like Stranglehold.  When it comes out, I'll give it a whirl and go on a comparison spree.

  • Just changed up the look of the comparison item.  I think it looks cleaner now.  It's also nice to have the 2 game titles centered in between the two images.  This is just stage one though and hopefully soon, I can start making the big changes that make everything look cool.

    I also switched back the front page so that all the comparisons are back in the main column and all the blogs in the other.  It seemed like a good idea at the time to combine them in that one section, but yea, it got a little weird to skim through.  It could come back at some point, but we will see.

    Anyway, today is a bug fix day I think.  I'll fix up the couple things I've noticed and maybe start working more on the site design.  Oh yea, and maybe play some video games =)
  • Friday, March 13, 2009
  • A reply to @cisle about comments

    I think allowing a user to control their own content is the right thing to do.  If people leave you rude comments on your blogs, comparisons or chatboard, then you should be able to remove them.  In the cases of threading, we could remove the entire thread as an option, or you could go through individually and delete the ones that are offensive.

    Also, hiding comments from main view can be up to the author as well.  So if something got off-topic and you really don't want people to focus on it, you can hide it.  Then, a user would have to click a section in order to open it up and view it.

    Downside is that if I program this, then something else will not be programmed.  Currently, I'm thinking about prettying up the site a little bit and getting rid of the light text on a dark background.  It kinda hurts my eyes to read long entries like this.

    Thoughts?
  • Wednesday, March 11, 2009
  • Just started playing this game.  So far, I like what it does to help flight sims in a more arcadey direction.  I still have to get used to the controls a little bit so that I can do the small flight adjustments easier and not make myself dizzy in the process.

    Initial impressions:  Pretty sweet for a flying game.  Starts to feel pretty repetitive after about 30 minutes of playing though and doesn't really keep my attention for too long.
  • Sunday, March 8, 2009
  • For those who are possibly interested, and I'm looking at you @ryan, @genebit and @ubiquitous, you can now have myfellowgamers autopost comparisons you write to your Facebook feed!

    Just head over to your account settings page and turn on Facebook autoposting.  Then, after you write a comparison, you'll be able to post that comparison straight to your feed!  Facebook will have to check if you're logged in, so you may see a Facebook login, but then after that, it can go straight to your feed.

    I would do it automatically for you guys where you wouldn't have to click any extra buttons, but Facebook doesn't allow external sites to post to users feeds without that user's permission.  Makes sense though.

    Enjoy!
  • Thursday, March 5, 2009
  • So my girlfriend was at Starbucks and "I Don't Want to Set the World on Fire" was playing on their music system.  Go Fallout 3!  Someone picking music for Starbucks must have been playing that game at some point =)
  • Monday, March 2, 2009
  • I combined blogs that talk about games and comparisons into one section on the front page.  Now when people are talking about games either in a blog or a comparison, you only have one section to look at.  The blogs that aren't tagged with any games will still appear on the right side of the page.

    Enjoy!
  • I usually, as in never, play RTS games, but this one seems to be pretty cool so far.  I would try to compare it to another RTS game, but I've played so few that it would be really hard to do =P  The game makes me feel comfortable though because of all the guns and bullets and stuff.  If it were spells, wizards and potions, I don't know if it could keep my interest.

    My first impression of this game is that it's pretty easy to just pick up and start playing.  It seems good for a person like me, but for someone really into RTS games, it might be a little simple.  I've only played an hour or so so far though, so I can't say that it won't get harder and more tactical.  Hopefully it does.

    Speaking of tactics, I really don't have any in the game right now.  I try to keep my heavy troops back to lay down heavy fire while the other dudes take care of people up close.  It's fun for now because I feel like I'm just laying waste to everything, but I'm not really trying hard.  I've never been good with all the selecting groups and making them do different things at the same time thing.  When/if that starts happening, we'll see if the game can keep me playing and not make me feel like the n00b that I am.

    Now that I think about it, it kinda reminds me of Killzone: Liberation.  Your viewpoint is above the heads of who you're controlling and there is a lot of use of cover and tons of gun fire. 

    DoW2:  pic
    Killzone: pic

    Hmm, yea, it's pretty much just the guns and top down view =P
  • Saturday, February 28, 2009
  • Just finished a feature where you can send an email to your friends and invite them onto the site.  If they visit the site from the email and sign up, you'll get an achievement for it.  So, if you feel like letting your friends know about the site and don't mind getting an achievement, then give it a go!

    You'll find the friend invite feature on your account settings page.

  • Wednesday, February 25, 2009
  • Noticed that Quake Live came out yesterday.  I would have played it then, but the queue to download the game or play online or whatever was about 15k people.  I've started it up again this morning and its about 20k.

    I guess is supposed to be Quake 3, but playable from anywhere and free.  Sounds cool.  I guess they will make their money from in game ads and stuff.
  • Monday, February 23, 2009
  • Would you guys want to be able to post the comparisons you write to your Facebook feed?  Or even comparisons that you would like others to see? 

    I've been looking into it a little bit and it can be done, but I'll talk to you guys about it first and maybe we can figure some stuff out.

  • Sunday, February 22, 2009
  • I just added some stuff for user tagging, so you wanna mention someone in your post, such as @ryan or @ron, that's all you have to do.  They will get an email saying that you mentioned them and hopefully they will come over and chat =)

    It also works inside comments too, so if you wanna bring someone's attention to a comparison or ask them a question, just tag 'em.
  • Friday, February 20, 2009
  • Man, I want more stuff to do in Fallout 3.  I don't know what it is about that game, but I just really love it <3

  • Tuesday, February 17, 2009
  • Just finished Fallout 3 and it was awesome!  One of the few games that was incredibly fun to play and interesting the entire time.  Also one of the only games where I really want to play through again after finishing it.

    Now I really hate the word "mungo".  It's just so harsh how the kids use it in that game.  "Thanks a lot, mungo".  "Mungo mungo, smells like dung-o".  Jerk kids.
  • Thursday, February 12, 2009
  • Almost done with the Facebook app.  It's pretty sweet and can go right onto your profile page.  I'm just doing some final tweaks to make it easy to link your MFG account to your Facebook account.  Should be done by Sunday at the very very latest.
  • Sunday, February 8, 2009
  • and all I wanna do is play some more Fallout 3. I am starting to really enjoy the game =)
  • Tuesday, February 3, 2009
  • the more I feel that Fable 2 really wasn't that great of a game.  The storyline was pathetic and you didn't care about any of the characters, the voice acting was annoying and there were a lot of little nuisances in the game that didn't help.

    For one, there is a gold trail that leads you to your next quest.  It is almost always very slow to appear and sometimes, when you're running fast, you can't tell which way to go because the path hasn't been calculated yet. 

    Also, as you kill enemies, they drop all these little orbs that you collect.  The only problem is that when there are a bunch of them on the screen, the game really really slows down.  I think this is because each orb has its own physics and its own gravity (so that it can combine with other orbs), so when there are a lot of them, there are a lot of calculations.  This may not be the case, but it sure did seem like it.

    "Battling" for me consisted of hitting the attack button over and over again until every bad thing on the screen was dead.  If there were a bunch of enemies surrounding me, I would charge up a will spell and cast it on all of them.  There was almost no skill involved in fighting.

    Now, look at these reviews. http://www.metacritic.com/games/platforms/xbox360/fable2.  Most of those reviews seem to be beaming with how great the game is.  I must have missed something, because this game was not nearly as good as all the reviews made it out to be. 

    Granted, the game was kinda fun, but just had absolutely no depth.  Someone hates you?  Play the lute for them.  Not pure enough?  Donate money to the temple.  Simple stuff.  It was fun to play though, but after I was done, I felt like I hadn't really done anything and walked away with an empty experience.
  • Saturday, January 31, 2009
  • Is it just me or are there no games that matter coming out right now?  I believe Skate 2 came out in the past couple weeks, but I really don't care too much for the game.

    I guess it's after the holiday rush, so all those games are out now and so we have to wait around for the next batch of games to arrive.  In the meantime, I'll be playing all the games that came out in 2008 that I didn't get around to.  First one was Fable 2.  Next, Fallout 3.
  • Sunday, January 18, 2009
  • Just beat Fable 2.  I swear I beat this game in maybe 10 hours?  I did a decent amount of stuff on the side too.  Not a ton, but enough to get my stats up enough to kill some people.

    Overall, it was a pretty good game.  If you play the game to finish the storyline only, you will be severely disappointed.  But if you play the game and do all that extra stuff, it is very enjoyable.  I plan on playing a bunch more even though the main story is over and maybe buying up all the real estate or something.

    I just bought the expansion too, so I'll be giving that a go as well.
  • Wednesday, January 14, 2009
  • I've decided to start over with Fable 2.  I'm gonna be good this time because I feel like it's more challenging to be good rather than evil.

    Weird thing is, I ran though about the same amount of story that I had completed before in roughly a quarter of the time.  I wasn't putzing around as much though, but it makes me wonder how long the game really is. 

    *googles Fable 2 speed run*

    Phew, ok, good.  It's really not that short.
  • Sunday, January 4, 2009
  • Back from a nice 2 week vacation, but that means I gotta go to work tomorrow.  It's really not that bad, but work isn't nearly as relaxing as, well, not work.  Plus side of being back is that I will go back to programming stuff for the site.

    I think first up is ordering stuff like a forum in some places.  So when someone leaves a comment on a comparison, it will come back up to the top like a forum would.  That way we can all see what people are saying on the site without searching too much.
  • Thursday, December 25, 2008
  • Just programmed the stuff for the Featured Game Battle.  It will change a couple times a week, so check in and see what people are saying!

    If you wanna see any game comparisons in specific, let me know and I can make it happen =)
  • Wednesday, December 17, 2008
  • Ok, I'm starting to get into Fable 2 now.  I just spent a half hour hammering out swords.  Then I went to the bar and gambled a little bit.  After I lost, I killed the bartender and got sentenced to community service.  And then I killed a woman who came in afterwards with a force push.  And then, a little more community service for that.

    Good Stuff
  • So Fable 2, so far at least, is exactly like what I remember the first Fable to be.  I'm not very far in, but if it doesn't pick up or get cool in the next couple hours, I might have to move on to Fallout 3.
  • Saturday, December 13, 2008
  • Looks like I'm gonna have to refix my 360.  Just popped in Fable 2 and the graphics started turning green and red, just like before I fixed it.  So now, I guess I gotta reopen the stupid thing and fix the impending RRoD.

    It's amazing that despite all those terrible hardware failures from the first couple batches of 360s that they still have a system that people respect.  Only if the PS3 had more solid exclusive games and was a little cheaper, because to me, that's the superior system.
  • Wednesday, December 10, 2008
  • Now that I've put this site out there, I'll have a little free time before I start tweaking stuff.

    So, what game should I play next?  Fallout 3?  Fable 2?  Gears of War 2?  Gears of War?  Fallout 2?  Fallout?  Prince of Persia?

    There are just so many games that I wanna play, but for every one game I play and beat, at least 2 or 3 games go ignored.
  • Tuesday, November 25, 2008
  • Just read a review of The Last Remnant and apparently it's a piece of crap.  I was really looking forward to playing this game.  Being that it's from the Square team, I also expected it to be sweet.

    I just hope that all of the man power is being put into the next Final Fantasy game so that they don't destroy a fantastic franchise.
  • Tuesday, November 18, 2008
  • After being forced by co-workers to buy Left 4 Dead, I would like to say that I'm glad that I did. 

    We just had a little session this morning and it was a ton of fun.  Some parts are pretty difficult, but it's fun to try and come up with a way to make it out alive.  The coolest/craziest part is when a zombie horde comes after you.  It can be up to 50 or so zombies running at you and your team all at once and it can get nutty.

    For some reason, my brain isn't working well, so my thoughts aren't making it into this blog very well.  I'll give this another go later.
  • Saturday, November 8, 2008
  • I just love the style of this game.  I can't stop playing it.  I can't play it for hours and hours in a row, but it's fun to pick up and randomly play.

    I'm looking forward to finishing up the single player stuff so that I can start messing around with some level building.  Not quite sure what my first level will be, but hopefully it will be awesome.
  • Wednesday, October 29, 2008
  • Just watched another video for this game.  Every video I've watched has made this game lamer and lamer in my eyes.  The Mortal Kombat series hasn't really been worth playing since maybe MK3.

    Mortal Kombat was based off of a gimmick: extreme violence.  The gameplay was fun in the sense that you got to pound peoples faces in, but it didn't have the depth that other fighting games like Tekken have.  Now for this new one, they took out the violence that make Mortal Kombat what it was.  But they added superheroes. 

    I dunno.  Seems like a last attempt to bring life back into a dead series.
  • Monday, October 27, 2008
  • Instead of eating, I'm programming.  But everyone benefits from me programming.  Only I benefit from me eating.

  • Monday, October 13, 2008
  • at the last boss of mega man 9 and he is incredibly difficult.  i gotta say that this game really tests my patience, just like any good mega man game should.  hopefully i can beat it today.

  • Thursday, October 9, 2008
  • I just beat this game, so now I'm searching around for the puzzles i missed.  I just wish it was easier to find the puzzles because thats the reason why i played the game.  its like playing COD4 but having to search for people to shoot.

  • Sunday, October 5, 2008
  • it gets really annoying at the wily stages because when you load up your save, you have to work through the bosses again.  maybe its just me but man, its really annoying.  doesnt help that im sick right now and dont really have the patience to try to beat the rest of the game all in one go.

  • Thursday, October 2, 2008
  • some of the puzzles in this game are just stupidly tricky.  all this word trickery that i just kinda think is unfair sometimes.  ill still play it all the way to the end though.

justin
level 29
Add as friend
  • Journalist
    star star
  • Extra Commentary
    star
  • Weblog Commenter
    star
  • It's All Relative
    star star
  • Always Right
    star
[x]