Where have all the good RPG's gone?
I couldn't help but notice over this weekend that there is an RPG shortage. The gaming industry, much like the movie industry, has decided to focus on recycling rather than creating new and inovative products. We get things like Final Fantasy XXVII. Has there been a great RPG since VII? I am excluding MMO's as they are really a different genre as far as I am concerned.
So what is it? Is there not enough money in creating the RPG. Is it easier to focus on shallow games that satify only those with ADD? (I'm talking about all FPS's, and I know what you are saying: but Ryan you love FPS's...yep thats the ADD). Is the RPG simply dead?
My hope is that I am wrong but between a few good RPG's are a lot of crappy ones and I just don't see any great ones in the pipeline.
Thoughts?
- Posted: 10/14/2008 7:10 am
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What makes a great RPG? Graphics? Realistic physics? Motion capture? Proprietary controllers? Let's be honest here, games (and game design) has evolved significantly since the days RPGs were in their prime; good gameplay is tough as a single selling point for games today. Outside of Final Fantasy VII, I can't think of another RPG on a next-gen console that I would consider even semi-calssic. Maybe it will take something like the Mega Man 9 release to remind everyone how successful RPGs swere, without all the bells and whistles.
What about RPG's like Fable though. I mean there is a title that has become a modern RPG classic. They (developers) know that its possible, but i think it's the risk that scares them off. RPGs have a lot of up front costs. More so than lets say Madden 09 (take madden 08 change names...done).
I wonder if there is a way to sweeten the pot for RPG makers. More revenue doesn't necessarilly mean more games sold. I think they need to think progressively about advertising in games and collecting revenue off of average time person plays said game. Or something innovative to lower risk.
It makes good sense that developers focus on games that are easy with large upsides... but that is not good for the industry as a whole.
I agree, developers know that the RPG fanbase is harder to please, and a LOT smaller than the casual or FPS group. Being a member of both myself it sucks because all the games recently have been the same. Though Fable 2 has been a fresh ray of light for the otherwise dark RPG genre lately. Heres hoping they realize that a great RPG now could be a huge seller.
The RPG's are dead, yes, that can't be ignored...they will turn around eventually. There's a game coming out soon for the PS3 -- Heavy Rain. Looks like a good game, good hint of RPG in it. I'm looking quite forward to it.
I never cared too much for RPG's cause I hate Hate HATE the menu-based battle systems that most rely on. Also, card-based battles like Kingdom Hearts: Chain of Memories is not that great either. I hate the repetitive leveling-up system that all RPG's tend to love. I don't care for being purposefully crippled at the beginning of the game to prevent me from moving too fast.
I can see how that would drive one nuts and frankly I'm not sure why it doesn't bother me more. But there are some good, albeit few, RPGs that use better systems. Eternal sonata (360) adds a lot of strategy and skill work to battles making it more challenging and taking away some of the monotony. I agree with you that some systems of leveling are just awful. The best are the ones that level seamlessly with storyline. That way it never feels like your grinding.